How to do a product delivery phase?
Summary: Your Product Discovery is now complete, we are entering the Product Delivery phase. When you have to technically deliver a digital product, it is unfortunately normal to distance yourself from the needs and expectations of your users. Indeed, the needs of users at a given moment are not the uses of tomorrow. They evolve […]
How to maintain a quality UX in the long term?
How to maintain a quality UX in the long term? Summary This is often a recurring subject because it is complicated to maintain the code to be able to ensure consistency on all screens and over the long term. We saw in the first lesson that a Design System could help. Today this often results […]
How to be agile at the scale of a project?
How to be agile at scale? Summary Today the problem of adaptability, that is to say also of being able to improve a project over time, is the ability to be able to take into account the complaints, requirements and constraints that will come from different users. You must agree all the actors to be […]
Why do a discovery phase?
Why do a product discovery phase? Summary First, be aware that a user need can be solved by different solutions that may have more or less impact, and bring different business value to his organization. The first reflex that we still too often notice is to start from the outset on a solution when we […]
Want a BtoC experience on a BtoB application?
Why do employees want a BtoC user experience on their BtoB apps? Summary On a daily basis, whether on your mobile phone or your computer, you are, as a consumer, used to an experience on the web’s pure players that is quite incredible: Ordering on Amazon is simple and efficient, not to mention the very […]
What is the user-centric approach?
What is the user-centric approach? Summary The design and improvement of applications are not always intuitive and simple concepts for project managers, which sometimes leaves users frustrated and unable to complete their tasks. The user-centric approach describes the process of designing and improving computer tools in which end users influence the way the design and […]